Digital Directions - Winter 2013 - (Page 16)
Online Courses Turn On
GAMING
By_Katie
Ash
Virtual ed. providers want
to build greater interactivity
M
iddle school students using
Connections Academy online
curricula analyze parts of speech
and build sentences to complete
grammar “missions” in an
interactive game. Students taking classes
through K12 Inc.’s online curricula access
mobile apps to play games as a way to
reinforce what they’re learning in class. And
students in the Pender County school district in
North Carolina are learning language arts and
leadership skills through video games such as
Minecraft and World of Warcraft, thanks to a
new learning-management system specifically
designed for game-based learning.
“[Students] are engaged every day in
activities that are fast, active, [and] involve
problem-solving and exploration—that’s
what’s happening outside in their world,”
says Pat Hoge, the senior vice president of
curriculum and instruction and the chief
academic officer for Connections Academy, a
Baltimore-based company that provides
online courses and curricula. “How does
learning in education mirror that?”
Because of advances in technology that make
it easier to build online games, and the growing
belief in the power of games to engage and
motivate students, creators of online courses
are finding new ways to incorporate interactive,
game-based learning. Yet designing highquality digital games for learning can be costly
and time-consuming, and not all schools have
the technological infrastructure necessary to
integrate digital games.
16 >> www.digitaldirections.org
Connections Academy’s Guardians of
Grammar uses superheroes to teach about
verbs, participles, and proper nouns. In the
game, students create their own sentences
to demonstrate knowledge of grammar
concepts, analyze different grammatical
parts of sentences, and build sentences
by adding words from a word bank to an
existing sentence structure.
“We’re focused on providing students with
multiple ways of engaging with curricula,”
Hoge says.
The curriculum also uses simulations and
other game-related elements to engage
students. Connections recently made the
switch from sending out physical rock and
mineral kits to online students to
implementing a digital rock and mineral
simulation. According to the feedback from
students, the ratings for that lesson increased
after the switch to the digital simulation.
NoodleVerse
GOAL
To review and practice
core language arts
concepts in the K-12
curriculum
GAME DESCRIPTION
An interactive,
entertaining portal with
more than 1,200 activities
that immerses students in
fanciful worlds
COURSES
Language Arts K-2
PLATFORM
Desktop
http://www.digitaldirections.org
Table of Contents for the Digital Edition of Digital Directions - Winter 2013
Digital Directions - Winter 2013
Contents
Editor’s Note
DD Site Visit
Bits & Bytes
Digital Storytelling
Online Courses Turn on Gaming
Reading in the Age of Digital Devices
Movers & Shakers
State, Federal Leadership Seen as Key to Innovation
Open-Source Opportunities
BYOD Boundaries
E-Cloud Forecast
Digital Shift
Security
Digital Directions - Winter 2013
http://dd.edweek.org/nxtbooks/epe/dd_2013summer
http://dd.edweek.org/nxtbooks/epe/dd_2013winter
http://dd.edweek.org/nxtbooks/epe/dd_2012fall
http://dd.edweek.org/nxtbooks/epe/dd_2012springsummer
https://www.nxtbookmedia.com